Generic Drawing Advice for Budding Art Students by FUNKYMONKEY1945, journal
Generic Drawing Advice for Budding Art Students
Hey everyone! First I'd like to say thank you for all the kind messages and mail. I'm happy my
work can inspire in some way :)
I've been getting a lot of questions on how to study art in a more efficient manner. Hopefully my advice
will help but it will ultimately come down to mileage. I can go on and on but I'll keep it concise :)
1.) Make sure that you draw with a purpose. Meaning; don't just draw. Have a goal in mind.
One example I give to students; especially in a quick pose is that there's no way you can get everything
in lets say 5 min. Be very clear about what you are working on. Gesture, shape, proportion, form, lighting
Maddy's Tips: Building a Strong Portfolio by MissMaddyTaylor, journal
Maddy's Tips: Building a Strong Portfolio
After receiving a few emails recently asking for portfolio feedback and general advice, I decided to write up a small list of tips that can help a student or graduate create a portfolio that game studios will want to look at (most specifically for Character Artists!)
Degree ≠ Job. A lot of studios don't look at a resume for where you went to school. The first thing they're interested in is the quality of work in your portfolio. If you have the skills, then you're more likely to get hired!
Do more than homework. Lots of college students get turned down by studios because they give them a portfolio that only has school work in it. Studi
Otto and Victoria, Octovictorian Etiquette by techgnotic, journal
Otto and Victoria, Octovictorian Etiquette
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by techgnotic (https://www.deviantart.com/techgnotic)
There is no cosmic law that states artists must suffer many long years and demeaning day-jobs before a window of opportunity cracks open just enough to hop on through.
Fellow deviant Brian Kesinger is a case in point.
His first “day-job” in 1996—he was hired straight out of his senior year of high school—was drawing Tarzan for Disney.
Brian stayed at Disney and he considers every day there a part of his ongoing education as an artist. He most recently worked on “Wreck It Ralph,” and has become active in the story department, where he